Quick Reference Cheat Sheet
Fast lookup guide for common vehicle modding parameters and values.
vehicles.meta Key Elements
Core Identity
<modelName>vehiclename</modelName>
<txdName>vehiclename</txdName>
<handlingId>HANDLING_NAME</handlingId>
Essential Flags (Most Common)
| Flag | Purpose | Common Values |
|---|---|---|
VEHICLE_TYPE_CAR | Vehicle classification | 0 (car), 1 (bike), etc |
ALLOW_RANDOM_MODS | Allow mod randomization | true/false |
IS_BIG | Size classification | false for cars, true for trucks |
ALLOW_RANKED | Allow in ranked races | true/false |
Camera Settings
<camDist>5.5</camDist> <!-- Default camera distance -->
<camHeight>1.1</camHeight> <!-- Camera height above seat -->
Seating Configuration
| Layout | Seats | Description |
|---|---|---|
SEATING_SPORTS_2 | 2 | Sports car, driver + passenger |
SEATING_SEDAN_4 | 4 | Standard sedan layout |
SEATING_SUV_8 | 8 | Large SUV with 3rd row |
SEATING_TRUCK_2 | 2 | Pickup truck cabin |
carcols.meta Reference
VMT Types (Vehicle Material Types)
<VMT id="0">PAINT</VMT> <!-- Standard paint -->
<VMT id="1">METALLIC</VMT> <!-- Metallic finish -->
<VMT id="2">RUBBER</VMT> <!-- Rubber/matte -->
<VMT id="3">METAL</VMT> <!-- Metal/chrome -->
Color Index Ranges
| Range | Type | Examples |
|---|---|---|
| 0-15 | Standard Colors | Black, White, Red, Blue, Green |
| 16-50 | Metallic Colors | Pearl, Gold, Chrome effects |
| 51-100 | Special Colors | Custom modded colors |
Typical Color Setup
<color id="0">
<rgbValue r="0" g="0" b="0"/> <!-- Black paint -->
<materialType>METALLIC</materialType>
</color>
carvariations.meta Setup
Color Indices Array
<indices>92, 27, 4, 1, 92, 0</indices>
Represents: Primary1, Secondary1, Primary2, Secondary2, Primary3, Secondary3
Modification Slots
| Slot ID | Part | Example |
|---|---|---|
| 0 | Spoiler | spoiler_racing_01 |
| 1 | Front Bumper | bumper_f_sport |
| 2 | Rear Bumper | bumper_r_sport |
| 3 | Side Skirts | skirts_racing |
| 4 | Hood | hood_sport_01 |
| 5 | Roof | roof_carbon |
| 8 | Exhaust | exhaust_sport |
| 9 | Turbo | turbo_upgrade |
Livery Example
<liveries>
<Item>racing_stripe_01</Item>
<Item>flames_design_01</Item>
</liveries>
handling.meta Essential Properties
Mass & Weight
<fMass value="1500.0"/> <!-- Vehicle mass in kg -->
<fDriveBiasFront value="0.5"/> <!-- 0.0=RWD, 1.0=FWD, 0.5=AWD -->
<fTractionCurveMax value="1.0"/> <!-- Grip level (higher = more grip) -->
Acceleration & Top Speed
<fInitialDriveMaxFlatVel value="200.0"/> <!-- Top speed -->
<fInitialDriveForce value="0.28"/> <!-- Acceleration power -->
<fAcceleration value="1.4"/> <!-- Acceleration multiplier -->
Braking
<fBrakeForce value="1.0"/> <!-- Brake strength -->
<fBrakeBiasFront value="0.55"/> <!-- Front/rear brake balance -->
Suspension
<fSuspensionRaise value="0.0"/> <!-- Ride height adjustment -->
<fSuspensionBiasFront value="0.5"/> <!-- Front/rear suspension -->
<fLowSuspensionFilter value="0.3"/> <!-- Suspension softness -->
Traction & Handling
| Property | Low (Drift) | Medium (Balanced) | High (Grip) |
|---|---|---|---|
fTractionCurveMax | 0.7 | 1.0 | 1.3 |
fTractionCurveMin | 0.0 | 0.3 | 0.6 |
fSteeringLock | 45.0 | 37.0 | 30.0 |
Common Vehicle Presets
Sports Car
<fMass value="1400.0"/>
<fInitialDriveMaxFlatVel value="250.0"/>
<fInitialDriveForce value="0.32"/>
<fBrakeForce value="1.2"/>
<fTractionCurveMax value="1.2"/>
<fSteeringLock value="35.0"/>
Heavy Truck
<fMass value="5000.0"/>
<fInitialDriveMaxFlatVel value="150.0"/>
<fInitialDriveForce value="0.15"/>
<fBrakeForce value="0.9"/>
<fDriveBiasFront value="0.0"/> <!-- RWD -->
<fTractionCurveMax value="0.8"/>
Off-Road SUV
<fMass value="2500.0"/>
<fInitialDriveMaxFlatVel value="200.0"/>
<fInitialDriveForce value="0.25"/>
<fDriveBiasFront value="0.3"/> <!-- AWD-ish -->
<fTractionCurveMax value="1.1"/>
<fSuspensionRaise value="0.05"/>
Common Flag Names
Vehicle Type Flags
VEHICLE_TYPE_CAR- Standard carVEHICLE_TYPE_BIKE- MotorcycleVEHICLE_TYPE_TRUCK- Truck/Heavy vehicleVEHICLE_TYPE_EMERGENCY- Police/Fire vehicleVEHICLE_TYPE_MILITARY- Military vehicle
Gameplay Flags
ALLOW_RANDOM_MODS- Randomize mods on spawnALLOW_RANKED- Usable in ranked racesIS_ARMORED- Has armor/kevlarHAS_LIVERY- Supports custom paint jobsNEON_COMPATIBLE- Supports neon underglows
Damage Flags
CAN_BREAK_WINDOWS- Windows can breakCAN_BREAK_DOORS- Doors can be damagedELECTRIC_ENGINE- Electric vehicleFIRE_IMMUNITY- Fire resistant
XML Syntax Quick Tips
Common Mistakes
<!-- ❌ Wrong: Missing closing tag -->
<modelName>vehicle
<!-- ✅ Correct: Proper closing -->
<modelName>vehicle</modelName>
<!-- ❌ Wrong: Wrong attribute quotes -->
<fMass value=1500.0>
<!-- ✅ Correct: Use quotes -->
<fMass value="1500.0"/>
Value Types
<integer value="5"/> <!-- Whole numbers -->
<float value="1.5"/> <!-- Decimal numbers -->
<string>text_value</string> <!-- Text -->
<hash>HASH_VALUE</hash> <!-- Hash/ID values -->
<bool value="true"/> <!-- Boolean true/false -->
Performance Tuning Quick Reference
For Speed
- ⬆️
fInitialDriveMaxFlatVel- Increase max speed - ⬆️
fInitialDriveForce- Increase acceleration - ⬇️
fBrakeForce- Lower for sliding starts
For Handling
- ⬆️
fTractionCurveMax- More grip in turns - ⬇️
fSteeringLock- Sharper turning response - ⬆️
fSteeringBias- Better steering feel
For Off-Road
- ⬆️
fSuspensionRaise- Higher ride height - ⬆️
fTractionCurveMax- Better traction on dirt - ⬇️
fBrakeForce- Easier to slide/drift
Search This Page
Use Ctrl+F to search for:
vehicles.meta- Core vehicle propertiescarcols- Colors and materialshandling- Physics and performanceseating- Seat configurations- Specific property names like
fMass,fBrakeForce
💡 Tip: Bookmark this page for quick lookups while editing vehicle meta files!