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Quick Reference Cheat Sheet

Fast lookup guide for common vehicle modding parameters and values.

vehicles.meta Key Elements

Core Identity

<modelName>vehiclename</modelName>
<txdName>vehiclename</txdName>
<handlingId>HANDLING_NAME</handlingId>

Essential Flags (Most Common)

FlagPurposeCommon Values
VEHICLE_TYPE_CARVehicle classification0 (car), 1 (bike), etc
ALLOW_RANDOM_MODSAllow mod randomizationtrue/false
IS_BIGSize classificationfalse for cars, true for trucks
ALLOW_RANKEDAllow in ranked racestrue/false

Camera Settings

<camDist>5.5</camDist>           <!-- Default camera distance -->
<camHeight>1.1</camHeight> <!-- Camera height above seat -->

Seating Configuration

LayoutSeatsDescription
SEATING_SPORTS_22Sports car, driver + passenger
SEATING_SEDAN_44Standard sedan layout
SEATING_SUV_88Large SUV with 3rd row
SEATING_TRUCK_22Pickup truck cabin

carcols.meta Reference

VMT Types (Vehicle Material Types)

<VMT id="0">PAINT</VMT>           <!-- Standard paint -->
<VMT id="1">METALLIC</VMT> <!-- Metallic finish -->
<VMT id="2">RUBBER</VMT> <!-- Rubber/matte -->
<VMT id="3">METAL</VMT> <!-- Metal/chrome -->

Color Index Ranges

RangeTypeExamples
0-15Standard ColorsBlack, White, Red, Blue, Green
16-50Metallic ColorsPearl, Gold, Chrome effects
51-100Special ColorsCustom modded colors

Typical Color Setup

<color id="0">
<rgbValue r="0" g="0" b="0"/> <!-- Black paint -->
<materialType>METALLIC</materialType>
</color>

carvariations.meta Setup

Color Indices Array

<indices>92, 27, 4, 1, 92, 0</indices>

Represents: Primary1, Secondary1, Primary2, Secondary2, Primary3, Secondary3

Modification Slots

Slot IDPartExample
0Spoilerspoiler_racing_01
1Front Bumperbumper_f_sport
2Rear Bumperbumper_r_sport
3Side Skirtsskirts_racing
4Hoodhood_sport_01
5Roofroof_carbon
8Exhaustexhaust_sport
9Turboturbo_upgrade

Livery Example

<liveries>
<Item>racing_stripe_01</Item>
<Item>flames_design_01</Item>
</liveries>

handling.meta Essential Properties

Mass & Weight

<fMass value="1500.0"/>              <!-- Vehicle mass in kg -->
<fDriveBiasFront value="0.5"/> <!-- 0.0=RWD, 1.0=FWD, 0.5=AWD -->
<fTractionCurveMax value="1.0"/> <!-- Grip level (higher = more grip) -->

Acceleration & Top Speed

<fInitialDriveMaxFlatVel value="200.0"/>     <!-- Top speed -->
<fInitialDriveForce value="0.28"/> <!-- Acceleration power -->
<fAcceleration value="1.4"/> <!-- Acceleration multiplier -->

Braking

<fBrakeForce value="1.0"/>                   <!-- Brake strength -->
<fBrakeBiasFront value="0.55"/> <!-- Front/rear brake balance -->

Suspension

<fSuspensionRaise value="0.0"/>              <!-- Ride height adjustment -->
<fSuspensionBiasFront value="0.5"/> <!-- Front/rear suspension -->
<fLowSuspensionFilter value="0.3"/> <!-- Suspension softness -->

Traction & Handling

PropertyLow (Drift)Medium (Balanced)High (Grip)
fTractionCurveMax0.71.01.3
fTractionCurveMin0.00.30.6
fSteeringLock45.037.030.0

Common Vehicle Presets

Sports Car

<fMass value="1400.0"/>
<fInitialDriveMaxFlatVel value="250.0"/>
<fInitialDriveForce value="0.32"/>
<fBrakeForce value="1.2"/>
<fTractionCurveMax value="1.2"/>
<fSteeringLock value="35.0"/>

Heavy Truck

<fMass value="5000.0"/>
<fInitialDriveMaxFlatVel value="150.0"/>
<fInitialDriveForce value="0.15"/>
<fBrakeForce value="0.9"/>
<fDriveBiasFront value="0.0"/> <!-- RWD -->
<fTractionCurveMax value="0.8"/>

Off-Road SUV

<fMass value="2500.0"/>
<fInitialDriveMaxFlatVel value="200.0"/>
<fInitialDriveForce value="0.25"/>
<fDriveBiasFront value="0.3"/> <!-- AWD-ish -->
<fTractionCurveMax value="1.1"/>
<fSuspensionRaise value="0.05"/>

Common Flag Names

Vehicle Type Flags

  • VEHICLE_TYPE_CAR - Standard car
  • VEHICLE_TYPE_BIKE - Motorcycle
  • VEHICLE_TYPE_TRUCK - Truck/Heavy vehicle
  • VEHICLE_TYPE_EMERGENCY - Police/Fire vehicle
  • VEHICLE_TYPE_MILITARY - Military vehicle

Gameplay Flags

  • ALLOW_RANDOM_MODS - Randomize mods on spawn
  • ALLOW_RANKED - Usable in ranked races
  • IS_ARMORED - Has armor/kevlar
  • HAS_LIVERY - Supports custom paint jobs
  • NEON_COMPATIBLE - Supports neon underglows

Damage Flags

  • CAN_BREAK_WINDOWS - Windows can break
  • CAN_BREAK_DOORS - Doors can be damaged
  • ELECTRIC_ENGINE - Electric vehicle
  • FIRE_IMMUNITY - Fire resistant

XML Syntax Quick Tips

Common Mistakes

<!-- ❌ Wrong: Missing closing tag -->
<modelName>vehicle

<!-- ✅ Correct: Proper closing -->
<modelName>vehicle</modelName>

<!-- ❌ Wrong: Wrong attribute quotes -->
<fMass value=1500.0>

<!-- ✅ Correct: Use quotes -->
<fMass value="1500.0"/>

Value Types

<integer value="5"/>           <!-- Whole numbers -->
<float value="1.5"/> <!-- Decimal numbers -->
<string>text_value</string> <!-- Text -->
<hash>HASH_VALUE</hash> <!-- Hash/ID values -->
<bool value="true"/> <!-- Boolean true/false -->

Performance Tuning Quick Reference

For Speed

  • ⬆️ fInitialDriveMaxFlatVel - Increase max speed
  • ⬆️ fInitialDriveForce - Increase acceleration
  • ⬇️ fBrakeForce - Lower for sliding starts

For Handling

  • ⬆️ fTractionCurveMax - More grip in turns
  • ⬇️ fSteeringLock - Sharper turning response
  • ⬆️ fSteeringBias - Better steering feel

For Off-Road

  • ⬆️ fSuspensionRaise - Higher ride height
  • ⬆️ fTractionCurveMax - Better traction on dirt
  • ⬇️ fBrakeForce - Easier to slide/drift

Search This Page

Use Ctrl+F to search for:

  • vehicles.meta - Core vehicle properties
  • carcols - Colors and materials
  • handling - Physics and performance
  • seating - Seat configurations
  • Specific property names like fMass, fBrakeForce

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