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Vehicle Modding Setup

Set up your development environment for FiveM vehicle modding.

Prerequisites

  • FiveM installed and running
  • A code editor (VSCode recommended)
  • OpenIV or similar tools for viewing game files
  • Basic understanding of file structures
  • 3D Modeling Software (See section below)

Essential Tools

3D Modeling & Bone Editing Software

To properly edit vehicle models and seating bones, you need one of the following solutions:

  • Cost: Paid license
  • Difficulty: Easier to learn and master
  • Best for: Vehicle modding, bone editing, model rigging
  • Features:
    • Native GTA V format support (YFT/YTD)
    • Intuitive bone editing interface
    • Real-time preview
    • Excellent for seating bone positioning
  • Download: ZModeler3.com

Solumz/Blender (Free - Advanced)

  • Cost: Free (open-source)
  • Difficulty: More challenging learning curve
  • Best for: Complex modeling, advanced customization
  • Features:
    • Full 3D modeling capabilities
    • Solumz plugin for GTA V support
    • Flexible rigging and bone control
    • Better for large-scale modifications
  • Download: Blender.org + Solumz plugin
note

While Blender/Solumz is free, ZModeler 3's paid license often pays for itself in time saved for vehicle modding tasks. Choose based on your budget and modeling experience.

OpenIV

Download from OpenIV.com. Use it to:

  • Browse GTA5 game files
  • Extract original vehicle files as reference
  • View 3D models and textures

CodeWalker

Download from GTA5-Mods.com. Use it to:

  • View and edit GTA V world data
  • Preview vehicle models in 3D
  • Inspect vehicle properties and bone structure
  • Extract and manage vehicle files
tip

For the latest development builds, check the CodeWalker Discord server for updates beyond the public release.

Code Editor

Install Visual Studio Code:

  • XML extensions for syntax highlighting
  • Better file organization

FiveM Resource Folder

Create a resources folder structure:

resources/
├── [vehicles]
│ └── my-custom-cars/
│ ├── stream/
│ │ └── vehicles.ytd (textures)
│ ├── vehicles.meta
│ ├── carcols.xml
│ ├── carvariations.xml
│ ├── handling.meta
│ └── fxmanifest.lua

Understanding File Types

  • .meta - Binary XML files containing vehicle data
  • .xml - Plain text XML configuration files
  • .ytd - Texture dictionary files
  • .yft - 3D model files

Best Practices

  1. Always backup original game files
  2. Create resource folders for organization
  3. Use meaningful names for vehicles
  4. Test changes in single-player first
  5. Version your work with git or backups

Next Steps

Proceed to the Vehicle Files Overview to understand the different file types used in vehicle modding.

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