Custom Handling Tuning
Advanced handling configuration for creating realistic and unique vehicle physics.
Handling Model Reference
Different vehicle classes use different handling bases. Copy from similar vehicle:
<!-- Example: Reference ADDER (sports car) for custom sports car -->
<Item type="CHandlingData">
<handlingName>MYCUSTOM</handlingName>
<!-- Base this on ADDER handling -->
</Item>
Drive Train Configuration
Front-Wheel Drive (FWD)
<fDriveBiasFront>1.0</fDriveBiasFront>
<fTractionBiasFront>1.0</fTractionBiasFront>
<fDriveInertia>1.0</fDriveInertia>
<!-- Characteristics -->
<!-- Good: Front-heavy grip, easy control -->
<!-- Bad: Understeer at high speed -->
Rear-Wheel Drive (RWD)
<fDriveBiasFront>0.0</fDriveBiasFront>
<fTractionBiasFront>0.0</fTractionBiasFront>
<fDriveInertia>0.8</fDriveInertia>
<!-- Characteristics -->
<!-- Good: Drifting, responsive -->
<!-- Bad: Oversteer, harder to control -->
All-Wheel Drive (AWD)
<fDriveBiasFront>0.5</fDriveBiasFront>
<fTractionBiasFront>0.5</fTractionBiasFront>
<fDriveInertia>1.2</fDriveInertia>
<!-- Characteristics -->
<!-- Good: Balanced, all-weather grip -->
<!-- Bad: Understeer, less drifty -->
Suspension Tuning
Soft Suspension (Comfort)
<fSuspensionForce>0.9</fSuspensionForce>
<fSuspensionCompDamp>0.08</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.10</fSuspensionReboundDamp>
<fSuspensionHeight>0.20</fSuspensionHeight>
<!-- Effects -->
<!-- - Smoother ride on bumps -->
<!-- - Body sway in corners -->
<!-- - Slower recovery -->
Medium Suspension (Balanced)
<fSuspensionForce>1.1</fSuspensionForce>
<fSuspensionCompDamp>0.12</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.13</fSuspensionReboundDamp>
<fSuspensionHeight>0.15</fSuspensionHeight>
<!-- Effects -->
<!-- - Good all-around handling -->
<!-- - Reasonable comfort and control -->
<!-- - Balanced responsiveness -->
Stiff Suspension (Sport)
<fSuspensionForce>1.5</fSuspensionForce>
<fSuspensionCompDamp>0.18</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.18</fSuspensionReboundDamp>
<fSuspensionHeight>0.10</fSuspensionHeight>
<!-- Effects -->
<!-- - Responsive handling -->
<!-- - Harsh ride -->
<!-- - Quick recovery -->
Anti-Roll Bar (Sway Bar)
Control body lean during turns:
<fAntiRollBarForce>1.2</fAntiRollBarForce> <!-- Sway resistance -->
<fAntiRollBarBiasFront>0.65</fAntiRollBarBiasFront> <!-- 0.0=rear, 1.0=front -->
<!-- Higher values = less sway, stiffer feel -->
<!-- Bias towards front = understeer -->
<!-- Bias towards rear = oversteer -->
Braking Configuration
Balanced Brakes
<fBrakeForce>1.0</fBrakeForce>
<fBrakeBiasFront>0.65</fBrakeBiasFront>
<fHandBrakeForce>1.0</fHandBrakeForce>
<!-- 65/35 front-to-rear is realistic -->
Performance Brakes
<fBrakeForce>1.3</fBrakeForce>
<fBrakeBiasFront>0.70</fBrakeBiasFront>
<fHandBrakeForce>1.2</fHandBrakeForce>
<!-- Stronger braking with aggressive bias -->
Off-Road Brakes
<fBrakeForce>0.8</fBrakeForce>
<fBrakeBiasFront>0.50</fBrakeBiasFront>
<fHandBrakeForce>1.5</fHandBrakeForce>
<!-- More even distribution for loose terrain -->
<!-- Strong handbrake for off-road control -->
Traction Control
Traction Curve
<fTractionCurveMax>1.5</fTractionCurveMax> <!-- Grip with traction -->
<fTractionCurveMin>1.0</fTractionCurveMin> <!-- Grip without traction -->
<fTractionLossMult>1.5</fTractionLossMult> <!-- Loss under acceleration -->
<fSuspensionBiasFront>0.48</fSuspensionBiasFront>
High traction values:
<fTractionCurveMax>2.0</fTractionCurveMax> <!-- Sticky grip -->
<fTractionCurveMin>1.5</fTractionCurveMin>
<!-- Result: Difficult to lose grip, hard to drift -->
Low traction values:
<fTractionCurveMax>1.0</fTractionCurveMax> <!-- Slippery -->
<fTractionCurveMin>0.7</fTractionCurveMin>
<!-- Result: Easy to lose grip, easy to drift -->
Steering Configuration
Responsive Steering
<fSteeringLock>50.0</fSteeringLock> <!-- Max angle (degrees) -->
<fSteerAssistance>0.3</fSteerAssistance> <!-- Assisted turning -->
<fTractionBiasFront>0.5</fTractionBiasFront> <!-- Balance -->
<!-- Characteristics -->
<!-- - Quick response to input -->
<!-- - Easier to control -->
<!-- - Good for arcade feel -->
Realistic Steering
<fSteeringLock>40.0</fSteeringLock> <!-- Realistic angle -->
<fSteerAssistance>0.0</fSteerAssistance> <!-- No assistance -->
<fTractionBiasFront>0.5</fTractionBiasFront>
<!-- Characteristics -->
<!-- - Matches real vehicle behavior -->
<!-- - Requires more skill -->
<!-- - More challenging but rewarding -->
Tight Handling (Race)
<fSteeringLock>35.0</fSteeringLock> <!-- Limited angle -->
<fSteerAssistance>0.0</fSteerAssistance> <!-- No assistance -->
<fTractionBiasFront>0.6</fTractionBiasFront>
<!-- Characteristics -->
<!-- - Precise, high-speed control -->
<!-- - Requires precision -->
<!-- - Best for racing -->
Complete Tuning Example
Sport Car Setup
<Item type="CHandlingData">
<handlingName>MYSPORTCAR</handlingName>
<!-- Mass & Physics -->
<fMass>1400.0</fMass>
<fInertiaMult>1.0</fInertiaMult>
<!-- Aerodynamics -->
<fInitialDragCoeff>0.30</fInitialDragCoeff>
<fDownforceModifier>1.5</fDownforceModifier>
<!-- Drivetrain -->
<fDriveBiasFront>0.3</fDriveBiasFront> <!-- RWD biased -->
<fAcceleration>1.0</fAcceleration>
<fEstimatedMaxSpeed>220.0</fEstimatedMaxSpeed>
<!-- Braking -->
<fBrakeForce>1.1</fBrakeForce>
<fBrakeBiasFront>0.70</fBrakeBiasFront>
<!-- Steering -->
<fSteeringLock>45.0</fSteeringLock>
<fSteerAssistance>0.0</fSteerAssistance>
<!-- Suspension (Stiff) -->
<fSuspensionForce>1.3</fSuspensionForce>
<fSuspensionCompDamp>0.15</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.15</fSuspensionReboundDamp>
<!-- Traction -->
<fTractionCurveMax>1.6</fTractionCurveMax>
<fTractionCurveMin>1.1</fTractionCurveMin>
<!-- Anti-roll bar -->
<fAntiRollBarForce>1.3</fAntiRollBarForce>
<fAntiRollBarBiasFront>0.65</fAntiRollBarBiasFront>
</Item>
Drift Car Setup
<Item type="CHandlingData">
<handlingName>MYDRIFTCAR</handlingName>
<!-- Mass & Physics -->
<fMass>1300.0</fMass>
<!-- Aerodynamics -->
<fInitialDragCoeff>0.35</fInitialDragCoeff>
<fDownforceModifier>1.0</fDownforceModifier>
<!-- Drivetrain -->
<fDriveBiasFront>0.0</fDriveBiasFront> <!-- Pure RWD -->
<fAcceleration>0.95</fAcceleration>
<!-- Braking -->
<fBrakeForce>1.0</fBrakeForce>
<fBrakeBiasFront>0.50</fBrakeBiasFront> <!-- Even distribution -->
<fHandBrakeForce>1.3</fHandBrakeForce> <!-- Strong handbrake -->
<!-- Steering -->
<fSteeringLock>50.0</fSteeringLock> <!-- More lock angle -->
<fSteerAssistance>0.0</fSteerAssistance>
<!-- Suspension (Moderate) -->
<fSuspensionForce>1.1</fSuspensionForce>
<fSuspensionCompDamp>0.12</fSuspensionCompDamp>
<!-- Traction (Drifty) -->
<fTractionCurveMax>1.2</fTractionCurveMax> <!-- Lower grip -->
<fTractionCurveMin>0.9</fTractionCurveMin>
<fTractionLossMult>1.8</fTractionLossMult> <!-- Easy to lose grip -->
</Item>
Tuning Process
- Start with reference - Copy similar vehicle
- Adjust mass - For realistic feel
- Test acceleration - Verify top speed
- Tune suspension - Find comfort/control balance
- Adjust braking - Realistic stopping distance
- Fine-tune steering - Response and feel
- Test in various conditions - Roads, off-road, water
- Compare to stock vehicles - Ensure balance
Testing & Validation
-- Test script for handling
local vehicle = GetVehiclePedIsIn(PlayerPedId())
-- Acceleration test
-- Brake test
-- Turning test
-- Traction test
Test metrics:
- 0-100 km/h time
- Top speed
- Braking distance
- Turning radius
- Traction loss situations
Common Tuning Mistakes
- Too high mass - Vehicle feels sluggish
- Too stiff suspension - Bouncy, unstable
- Incorrect brake bias - Locks up wheels
- Mismatched steering - Feels unresponsive
- Wrong traction values - Too slippery or sticky
Reference Values
Mass
- Compact: 1000-1200 kg
- Sports: 1300-1500 kg
- Muscle: 1600-1800 kg
- SUV: 2000-2500 kg
- Truck: 2500-4000 kg
Acceleration
- Compact: 0.9-1.0
- Sports: 1.0-1.2
- Muscle: 0.8-0.9
- SUV: 0.6-0.7
Top Speed
- Compact: 180-190
- Sports: 200-230
- Muscle: 210-240
- SUV: 180-200
Keep these values realistic for authentic handling!