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Custom Handling Tuning

Advanced handling configuration for creating realistic and unique vehicle physics.

Handling Model Reference​

Different vehicle classes use different handling bases. Copy from similar vehicle:

<!-- Example: Reference ADDER (sports car) for custom sports car -->
<Item type="CHandlingData">
<handlingName>MYCUSTOM</handlingName>
<!-- Base this on ADDER handling -->
</Item>

Drive Train Configuration​

Front-Wheel Drive (FWD)​

<fDriveBiasFront>1.0</fDriveBiasFront>
<fTractionBiasFront>1.0</fTractionBiasFront>
<fDriveInertia>1.0</fDriveInertia>

<!-- Characteristics -->
<!-- Good: Front-heavy grip, easy control -->
<!-- Bad: Understeer at high speed -->

Rear-Wheel Drive (RWD)​

<fDriveBiasFront>0.0</fDriveBiasFront>
<fTractionBiasFront>0.0</fTractionBiasFront>
<fDriveInertia>0.8</fDriveInertia>

<!-- Characteristics -->
<!-- Good: Drifting, responsive -->
<!-- Bad: Oversteer, harder to control -->

All-Wheel Drive (AWD)​

<fDriveBiasFront>0.5</fDriveBiasFront>
<fTractionBiasFront>0.5</fTractionBiasFront>
<fDriveInertia>1.2</fDriveInertia>

<!-- Characteristics -->
<!-- Good: Balanced, all-weather grip -->
<!-- Bad: Understeer, less drifty -->

Suspension Tuning​

Soft Suspension (Comfort)​

<fSuspensionForce>0.9</fSuspensionForce>
<fSuspensionCompDamp>0.08</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.10</fSuspensionReboundDamp>
<fSuspensionHeight>0.20</fSuspensionHeight>

<!-- Effects -->
<!-- - Smoother ride on bumps -->
<!-- - Body sway in corners -->
<!-- - Slower recovery -->

Medium Suspension (Balanced)​

<fSuspensionForce>1.1</fSuspensionForce>
<fSuspensionCompDamp>0.12</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.13</fSuspensionReboundDamp>
<fSuspensionHeight>0.15</fSuspensionHeight>

<!-- Effects -->
<!-- - Good all-around handling -->
<!-- - Reasonable comfort and control -->
<!-- - Balanced responsiveness -->

Stiff Suspension (Sport)​

<fSuspensionForce>1.5</fSuspensionForce>
<fSuspensionCompDamp>0.18</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.18</fSuspensionReboundDamp>
<fSuspensionHeight>0.10</fSuspensionHeight>

<!-- Effects -->
<!-- - Responsive handling -->
<!-- - Harsh ride -->
<!-- - Quick recovery -->

Anti-Roll Bar (Sway Bar)​

Control body lean during turns:

<fAntiRollBarForce>1.2</fAntiRollBarForce>        <!-- Sway resistance -->
<fAntiRollBarBiasFront>0.65</fAntiRollBarBiasFront> <!-- 0.0=rear, 1.0=front -->

<!-- Higher values = less sway, stiffer feel -->
<!-- Bias towards front = understeer -->
<!-- Bias towards rear = oversteer -->

Braking Configuration​

Balanced Brakes​

<fBrakeForce>1.0</fBrakeForce>
<fBrakeBiasFront>0.65</fBrakeBiasFront>
<fHandBrakeForce>1.0</fHandBrakeForce>

<!-- 65/35 front-to-rear is realistic -->

Performance Brakes​

<fBrakeForce>1.3</fBrakeForce>
<fBrakeBiasFront>0.70</fBrakeBiasFront>
<fHandBrakeForce>1.2</fHandBrakeForce>

<!-- Stronger braking with aggressive bias -->

Off-Road Brakes​

<fBrakeForce>0.8</fBrakeForce>
<fBrakeBiasFront>0.50</fBrakeBiasFront>
<fHandBrakeForce>1.5</fHandBrakeForce>

<!-- More even distribution for loose terrain -->
<!-- Strong handbrake for off-road control -->

Traction Control​

Traction Curve​

<fTractionCurveMax>1.5</fTractionCurveMax>    <!-- Grip with traction -->
<fTractionCurveMin>1.0</fTractionCurveMin> <!-- Grip without traction -->
<fTractionLossMult>1.5</fTractionLossMult> <!-- Loss under acceleration -->
<fSuspensionBiasFront>0.48</fSuspensionBiasFront>

High traction values:

<fTractionCurveMax>2.0</fTractionCurveMax>    <!-- Sticky grip -->
<fTractionCurveMin>1.5</fTractionCurveMin>
<!-- Result: Difficult to lose grip, hard to drift -->

Low traction values:

<fTractionCurveMax>1.0</fTractionCurveMax>    <!-- Slippery -->
<fTractionCurveMin>0.7</fTractionCurveMin>
<!-- Result: Easy to lose grip, easy to drift -->

Steering Configuration​

Responsive Steering​

<fSteeringLock>50.0</fSteeringLock>           <!-- Max angle (degrees) -->
<fSteerAssistance>0.3</fSteerAssistance> <!-- Assisted turning -->
<fTractionBiasFront>0.5</fTractionBiasFront> <!-- Balance -->

<!-- Characteristics -->
<!-- - Quick response to input -->
<!-- - Easier to control -->
<!-- - Good for arcade feel -->

Realistic Steering​

<fSteeringLock>40.0</fSteeringLock>           <!-- Realistic angle -->
<fSteerAssistance>0.0</fSteerAssistance> <!-- No assistance -->
<fTractionBiasFront>0.5</fTractionBiasFront>

<!-- Characteristics -->
<!-- - Matches real vehicle behavior -->
<!-- - Requires more skill -->
<!-- - More challenging but rewarding -->

Tight Handling (Race)​

<fSteeringLock>35.0</fSteeringLock>           <!-- Limited angle -->
<fSteerAssistance>0.0</fSteerAssistance> <!-- No assistance -->
<fTractionBiasFront>0.6</fTractionBiasFront>

<!-- Characteristics -->
<!-- - Precise, high-speed control -->
<!-- - Requires precision -->
<!-- - Best for racing -->

Complete Tuning Example​

Sport Car Setup​

<Item type="CHandlingData">
<handlingName>MYSPORTCAR</handlingName>

<!-- Mass & Physics -->
<fMass>1400.0</fMass>
<fInertiaMult>1.0</fInertiaMult>

<!-- Aerodynamics -->
<fInitialDragCoeff>0.30</fInitialDragCoeff>
<fDownforceModifier>1.5</fDownforceModifier>

<!-- Drivetrain -->
<fDriveBiasFront>0.3</fDriveBiasFront> <!-- RWD biased -->
<fAcceleration>1.0</fAcceleration>
<fEstimatedMaxSpeed>220.0</fEstimatedMaxSpeed>

<!-- Braking -->
<fBrakeForce>1.1</fBrakeForce>
<fBrakeBiasFront>0.70</fBrakeBiasFront>

<!-- Steering -->
<fSteeringLock>45.0</fSteeringLock>
<fSteerAssistance>0.0</fSteerAssistance>

<!-- Suspension (Stiff) -->
<fSuspensionForce>1.3</fSuspensionForce>
<fSuspensionCompDamp>0.15</fSuspensionCompDamp>
<fSuspensionReboundDamp>0.15</fSuspensionReboundDamp>

<!-- Traction -->
<fTractionCurveMax>1.6</fTractionCurveMax>
<fTractionCurveMin>1.1</fTractionCurveMin>

<!-- Anti-roll bar -->
<fAntiRollBarForce>1.3</fAntiRollBarForce>
<fAntiRollBarBiasFront>0.65</fAntiRollBarBiasFront>
</Item>

Drift Car Setup​

<Item type="CHandlingData">
<handlingName>MYDRIFTCAR</handlingName>

<!-- Mass & Physics -->
<fMass>1300.0</fMass>

<!-- Aerodynamics -->
<fInitialDragCoeff>0.35</fInitialDragCoeff>
<fDownforceModifier>1.0</fDownforceModifier>

<!-- Drivetrain -->
<fDriveBiasFront>0.0</fDriveBiasFront> <!-- Pure RWD -->
<fAcceleration>0.95</fAcceleration>

<!-- Braking -->
<fBrakeForce>1.0</fBrakeForce>
<fBrakeBiasFront>0.50</fBrakeBiasFront> <!-- Even distribution -->
<fHandBrakeForce>1.3</fHandBrakeForce> <!-- Strong handbrake -->

<!-- Steering -->
<fSteeringLock>50.0</fSteeringLock> <!-- More lock angle -->
<fSteerAssistance>0.0</fSteerAssistance>

<!-- Suspension (Moderate) -->
<fSuspensionForce>1.1</fSuspensionForce>
<fSuspensionCompDamp>0.12</fSuspensionCompDamp>

<!-- Traction (Drifty) -->
<fTractionCurveMax>1.2</fTractionCurveMax> <!-- Lower grip -->
<fTractionCurveMin>0.9</fTractionCurveMin>
<fTractionLossMult>1.8</fTractionLossMult> <!-- Easy to lose grip -->
</Item>

Tuning Process​

  1. Start with reference - Copy similar vehicle
  2. Adjust mass - For realistic feel
  3. Test acceleration - Verify top speed
  4. Tune suspension - Find comfort/control balance
  5. Adjust braking - Realistic stopping distance
  6. Fine-tune steering - Response and feel
  7. Test in various conditions - Roads, off-road, water
  8. Compare to stock vehicles - Ensure balance

Testing & Validation​

-- Test script for handling
local vehicle = GetVehiclePedIsIn(PlayerPedId())

-- Acceleration test
-- Brake test
-- Turning test
-- Traction test

Test metrics:

  • 0-100 km/h time
  • Top speed
  • Braking distance
  • Turning radius
  • Traction loss situations

Common Tuning Mistakes​

  • Too high mass - Vehicle feels sluggish
  • Too stiff suspension - Bouncy, unstable
  • Incorrect brake bias - Locks up wheels
  • Mismatched steering - Feels unresponsive
  • Wrong traction values - Too slippery or sticky

Reference Values​

Mass​

  • Compact: 1000-1200 kg
  • Sports: 1300-1500 kg
  • Muscle: 1600-1800 kg
  • SUV: 2000-2500 kg
  • Truck: 2500-4000 kg

Acceleration​

  • Compact: 0.9-1.0
  • Sports: 1.0-1.2
  • Muscle: 0.8-0.9
  • SUV: 0.6-0.7

Top Speed​

  • Compact: 180-190
  • Sports: 200-230
  • Muscle: 210-240
  • SUV: 180-200

Keep these values realistic for authentic handling!