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vehicles.meta Flags

Comprehensive reference of all known flags (0–203) in vehicles.meta that control vehicle behavior, spawning, physics, and special abilities.

Flags 0–20: Basic Vehicle Rules

FlagNameDescription
0FLAG_SMALL_WORKERSpawns only on worker-type path nodes.
1FLAG_BIGAI takes wider turns and avoids close chases.
2FLAG_NO_BOOTLegacy; unused in GTA V.
3FLAG_ONLY_DURING_OFFICE_HOURSSpawns only during office-hour time ranges.
4FLAG_BOOT_IN_FRONTLegacy; use FLAG_FRONT_BOOT instead.
5FLAG_IS_VANSpawns without extra passengers in traffic.
6FLAG_AVOID_TURNSAI avoids intersections unless forced.
7FLAG_HAS_LIVERYVehicle cycles through texture liveries.
8FLAG_LIVERY_MATCH_EXTRALivery syncs with toggled extras.
9FLAG_SPORTSHigher prestige; alarms, faster AI, prioritized colors.
10FLAG_DELIVERYParked spawns with angled wheels.
11FLAG_NOAMBIENTOCCLUSIONDisables ambient occlusion shadows.
12FLAG_ONLY_ON_HIGHWAYSOnly spawns on highways.
13FLAG_TALL_SHIPPrevents spawning under low bridges.
14FLAG_SPAWN_ON_TRAILERMay spawn loaded onto trailers.
15FLAG_SPAWN_BOAT_ON_TRAILERSame as above but for boats.
16FLAG_EXTRAS_GANGExtras spawn if driven by gang members.
17FLAG_EXTRAS_CONVERTIBLEToggles convertible roof extras.
18FLAG_EXTRAS_TAXITaxi logic for roof lights and extras.
19FLAG_EXTRAS_RAREExtras spawn less often.
20FLAG_EXTRAS_REQUIREGuarantees at least one extra appears.

Flags 21–76: Extras, Physics & Classifications

FlagNameDescription
21FLAG_EXTRAS_STRONGExtras resist falling off.
22FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYEDExtras detach only if vehicle is destroyed.
23FLAG_EXTRAS_SCRIPTBlocks extras 5–9 from spawning randomly.
24FLAG_EXTRAS_ALLAlways spawns with all extras.
25FLAG_EXTRAS_MATCH_LIVERYMatches extra with livery ID.
26FLAG_DONT_ROTATE_TAIL_ROTORTail rotor doesn't spin.
27FLAG_PARKING_SENSORSEnables parking sensor sound.
28FLAG_PEDS_CAN_STAND_ON_TOPCharacters can stand without ragdolling.
29FLAG_TAILGATE_TYPE_BOOTBoot type tailgate; rarely used.
30FLAG_GEN_NAVMESHGenerates navigation mesh around vehicle.
31FLAG_LAW_ENFORCEMENTEnables police behaviors like searchlights.
32FLAG_EMERGENCY_SERVICESets up emergency reactions and theft rules.
33FLAG_DRIVER_NO_DRIVE_BYDriver cannot perform drive-bys.
34FLAG_NO_RESPRAYCan't be resprayed in mod shops.
35FLAG_IGNORE_ON_SIDE_CHECKAI ignores "on side" vehicle state.
36FLAG_RICH_CARDriven by "rich" NPCs.
37FLAG_AVERAGE_CARDriven by average NPCs.
38FLAG_POOR_CARDriven by poorer NPCs.
39FLAG_ALLOWS_RAPPELPeds can rappel from vehicle.
40FLAG_DONT_CLOSE_DOOR_UPON_EXITPeds leave doors open.
41FLAG_USE_HIGHER_DOOR_TORQUEDoors resist more force.
42FLAG_DISABLE_THROUGH_WINDSCREENPrevents windshield ejection.
43FLAG_IS_ELECTRICVehicle behaves as electric (no fuel leaks).
44FLAG_NO_BROKEN_DOWN_SCENARIOWon't spawn as abandoned/broken.
45FLAG_IS_JETSKIVehicle is a jetski.
46FLAG_DAMPEN_STICKBOMB_DAMAGEReduces sticky bomb damage.
47FLAG_DONT_SPAWN_IN_CARGENNot included in random traffic gens.
48FLAG_IS_OFFROAD_VEHICLEAI considers off-road paths valid.
49FLAG_INCREASE_PED_COMMENTSMore NPC comments about it.
50FLAG_EXPLODE_ON_CONTACTExplodes on collision.
51FLAG_USE_FAT_INTERIOR_LIGHTBrighter interior lights.
52FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSUses bone position for headlights.
53FLAG_FAKE_EXTRALIGHTSExtra lights treated as headlights.
54FLAG_CANNOT_BE_MODDEDCan't be customized in shops.
55FLAG_DONT_SPAWN_AS_AMBIENTWon't spawn in general traffic.
56FLAG_IS_BULKYAI treats it as bulky.
57FLAG_BLOCK_FROM_ATTRACTOR_SCENARIOWon't spawn in scripted attractor scenes.
58FLAG_IS_BUSVehicle is classified as a bus.
59FLAG_USE_STEERING_PARAM_FOR_LEANSteering affects body lean.
60FLAG_CANNOT_BE_DRIVEN_BY_PLAYERPlayer can't drive it.
61FLAG_SPRAY_PETROL_BEFORE_EXPLOSIONSprays fuel before blowing up.
62FLAG_ATTACH_TRAILER_ON_HIGHWAYSpawns with trailer on highways.
63FLAG_ATTACH_TRAILER_IN_CITYSpawns with trailer in city.
64FLAG_HAS_NO_ROOFNo roof logic (affects hats, anims).
65FLAG_ALLOW_TARGETING_OF_OCCUPANTSCan target passengers.
66FLAG_RECESSED_HEADLIGHT_CORONASHeadlights are recessed.
67FLAG_RECESSED_TAILLIGHT_CORONASTaillights are recessed.
68FLAG_IS_TRACKED_FOR_TRAILSTracks for trail effects.
69FLAG_HEADLIGHTS_ON_LANDINGGEARAircraft lights tied to landing gear.
70FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ONEasier to enter when on top.
71FLAG_GIVE_SCUBA_GEAR_ON_EXITGives scuba gear when exiting.
72FLAG_IS_DIGGERClassified as digger type.
73FLAG_IS_TANKTank behavior (armor, physics).
74FLAG_USE_COVERBOUND_INFO_FOR_COVERGENAI uses vehicle for cover.
75FLAG_CAN_BE_DRIVEN_ONCan drive on top of it.
76FLAG_HAS_BULLETPROOF_GLASSWindows/glass won't shatter.

Flags 77–120: Next-Gen / Online Additions

FlagNameDescription
77FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ONPeds can't use it for cover.
81FLAG_DRIVER_SHOULD_BE_FEMALEOnly female AI drivers.
82FLAG_DRIVER_SHOULD_BE_MALEOnly male AI drivers.
90FLAG_CAN_HONK_WHEN_FLEEINGAI honks while fleeing.
95FLAG_CANNOT_BE_PICKUP_BY_CARGOBOBBlocks Cargobob lift.
96FLAG_CAN_HAVE_NEONSMay spawn with neons.
97FLAG_HAS_INTERIOR_EXTRASSpawns with interior extras.
104FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSONWeapon wheel disabled in FP view.
105FLAG_USE_PILOT_HELMETForces pilot helmet.
114FLAG_HAS_GULL_WING_DOORSDoors open upwards.
118FLAG_HAS_REAR_SEAT_ACTIVITIESSpecial rear seat functions.
119FLAG_HAS_LOWRIDER_HYDRAULICSEnables hydraulics.
120FLAG_HAS_BULLET_RESISTANT_GLASSBullet-resistant windows.

Flags 121–203: DLC & Arena War (Weaponized / Special)

FlagNameDescription
121FLAG_HAS_INCREASED_RAMMING_FORCEMore powerful ramming.
125FLAG_JUMPING_CARVehicle can jump.
126FLAG_HAS_ROCKET_BOOSTRocket boost ability.
128FLAG_HAS_PARACHUTEDeployable parachute.
129FLAG_RAMPFlips cars like a stunt ramp.
132FLAG_HALF_TRACKMarks as half-track.
137FLAG_HAS_GLIDERCan glide.
138FLAG_INCREASE_LOW_SPEED_TORQUEBoosts low-speed torque.
139FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGAircraft-style aiming.
146FLAG_HAS_EJECTOR_SEATSEjects peds mid-air.
148FLAG_HAS_JATO_BOOST_MODJet-assisted takeoff boost.
154FLAG_HAS_VERTICAL_FLIGHT_MODEVTOL style.
161FLAG_HAS_VERTICAL_ROCKET_BOOSTBoosts upward instead of forward.
174FLAG_HAS_NITROOUS_MODNitro boost.
175FLAG_HAS_JUMP_MODJump via mod upgrade.
176FLAG_HAS_RAMMING_SCOOP_MODRamming scoop via mod.
178FLAG_CRUSHES_OTHER_VEHICLESCrushes vehicles when driving over.
179FLAG_HAS_WEAPON_BLADE_MODSSawblade damage mods.
180FLAG_HAS_WEAPON_SPIKE_MODSSpike mods.
183FLAG_HAS_TOMBSTONEEjectable rear tombstone barrier.
184FLAG_HAS_SIDE_SHUNTSide-shunt attack ability.
188FLAG_HAS_SUPERCHARGERAlways shows supercharger boost.
190FLAG_DISABLE_DEFORMATIONNo visual body deformation.
197FLAG_IS_FORMULA_VEHICLEFormula-specific physics.
203FLAG_PREFER_FRONT_SEATAI prefers front seats when entering.

Implementation Example

Flags are set in vehicles.meta as space-separated values within a single <flags> element:

<Item>
<modelName>07gal</modelName>
<layout>LAYOUT_LOW</layout>
<flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<!-- other vehicle properties -->
</Item>

Important: Flags are space-separated on a single line, not individual elements. List as many flags as needed separated by spaces.

Flag Categories

Spawning & Traffic: Flags 0–6, 12–15, 47, 55, 62–63 Extras & Customization: Flags 7–8, 16–25, 96–97 NPC Behavior: Flags 28, 31–32, 36–39, 49, 81–82 Physics & Damage: Flags 46, 50, 61, 73, 75, 121, 138, 190 Visual Customization: Flags 34, 54, 66–67 Weaponized Features: Flags 125–129, 146, 148, 154, 174–180, 183–184, 188

Common Modding Tips

  • Use FLAG_DONT_SPAWN_IN_CARGEN (47) to prevent custom vehicles from spawning naturally
  • Combine FLAG_CANNOT_BE_MODDED (54) with FLAG_NO_RESPRAY (34) to lock down special vehicles
  • FLAG_SPORTS (9) makes vehicles higher priority in traffic and increases prestige
  • Weaponized flags (125+) are primarily for Arena War/DLC content but can be applied to any vehicle
  • FLAG_HAS_LIVERY (7) requires matching entries in carvariations.xml

Important Notes

  • Some flags are legacy (marked as "unused") and may not function
  • Online-only flags may behave differently on FiveM servers
  • Weaponized flags require proper handling to avoid unintended behavior
  • Always test flag combinations in single-player before deploying to production
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